Pyramid Effect in Craps Dice Control
Craps dice control is like surmounting an obstacle course: the dice we threw have to pass through a lot of obstacles before it settles in the right places with the right results. Obstacles like the watchful dealers, the right throw, the first bounce, the subsequent bounces, the correct rolling motions, and the right tumbling off the pyramids.
Hurdling the pyramids in an approved way—this has to happen before our throw passes quality control. The dealers at the table see to it that the dice sufficiently made the bounces on the walls at the other side of the table. Pyramids make sure that the dice are randomly influenced by a neutral factor (not the dealers, not the casino, not the player) aside from the bounces the dice make on the table.
In other words, pyramids are anti-dice control measures that add more to the litany of the technique's effectiveness against the house edge. Players unaware of the dice-control edge just hit the pyramids and then the table top which ever they want. But dice controllers would prefer hitting the table top first with the dice and then bump off the pyramids. With this throw style dreaded random backspins that are said to favor the house edge will be neutralized.
A key here is that the requirement with the pyramids is just a minimum bounce against them. We need not use full force to obviously show that the dice have passed the pyramids phase thoroughly. As long as they bounce of them, the dice have passed the pyramids test. That's why we prefer to deal with the table top first and just make the dice bounce sufficiently past the pyramids before they finally make a stop. The span of time between bouncing past the pyramids and stopping should be short and with less dice motions.
If the dice continue to roll long after they bounce off the pyramids—when they still have to bounce off the table top several times—the dice control maneuver we applied might be offset. The velocity of the rolling dice is not consequential at the initial roll or motion as they are released from the hand and thrown on the table—unless, the booster to propel them to motion disturbs the rhythmic dice shoot—as in the case of hitting the pyramids first before the table top.
The pyramids phase of the dice roll should be no problem if we know how to deal with them.